Saturday, August 8, 2009


# Paperback: 336 pages
# Publisher: Focal Press; Pap/Cdr edition (April 20, 2009)
# Language: English
# ISBN-10: 0240521315
# ISBN-13: 978-0240521312


Review

""As a veteran Flash animator, Chris offers the reader a wealth of traditional Flash animation techniques; however, what makes this book even more valuable is the knowledge he offers of ways to use the latest features in the current tool."" -Richard Galvan, Product Manager, Flash
""Chris effortlessly breaks down complicated topics into easy-to-learn nuggets of digital animation wisdom. You learn everything a Flash animator wants-lip syncing tricks, walk-cycles, photo cut-out animation and even more advanced concepts like frame-by-frame traditional animation."" -Aaron Simpson, Animation Producer and Founder of ColdHardFlash.com
""Through it's refreshing and approachable design, this book was an instant hit and invaluable resource in our studio. We often recommend it to Flash newbies who are starting on their creative journey."" ---Gray Goldberger, Animation Director, Fablevision.

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# Paperback: 400 pages
# Publisher: For Dummies; illustrated edition edition (October 13, 2008)
# Language: English
# ISBN-10: 0470381191
# ISBN-13: 978-0470381199

Product Description

With Adobe Flash CS4 For Dummies as your guide, you can unleash your creativity and contribute to the web development.

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# Publisher: Focal Press; Pap/Cdr edition (August 6, 2007)
# Language: English
# ISBN-10: 0240520580
# ISBN-13: 978-0240520582

Review

'A must read book from one of the true masters of the art of Flash design and animation.'
Eric Mueller, Sr. Software Eng., Advanced Technology Labs, Adobe Systems. --Eric Mueller, Sr. Software Eng., Advanced Technology Labs, Adobe Systems.

Review
If you have ever stared at a blank stage wondering how to make your ideas into reality, this is how its done. I consider each example a best practice of how to use Flash CS Professional.
Justin Everett-Church, Sr. Product Manager Flash Player, Adobe Systems

Chris Georgenes' gorgeously designed book contains many short, practical tutorials that both Flash animators and web designers will want to thumb through to learn the tricks of the trade, so they can really impress their clients."
Stefan Gruenwedel, Sr. Editor, Developer Center, Adobe Systems

This is a not-to-be-missed chance to get secrets from one of the foremost authorities on Flash animation. His techniques for animating characters are essential for anyone dreaming of creating a cartoon or animated feature.
Craig Goodman, Executive Editor, Developer Center, Adobe Systems.

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# Publisher: Wordware Publishing, Inc. (March 25, 2007)
# Language: English
# ISBN-10: 1598220268
# ISBN-13: 978-1598220261

Book Description

There are a number of manuals available on Flash, but too many of them get bogged down in details about ActionScript or interactivity. Frustrated with wading through such information in other Flash manuals, author/illustrator Mark Stephen Smith set out to make the book he wished he had when he started learning Flash. This book is both a practical primer in the fundamentals of classical, hand-drawn 2D screen animation and a basic introduction to Flash's expert handling of recyclable symbols that make independent, web, and television animation both more affordable and more efficient. It is conveniently divided into two parts. Part I is for those who are new to the terms and techniques of hand-drawn animation, character design, and storyboards. Part II covers scanning and digitizing artwork into Flash, as well as setting up scenes and symbols.

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# Publisher: Macromedia Press; Pap/Cdr edition (September 19, 2002)
# Language: English
# ISBN-10: 0201770210
# ISBN-13: 978-0201770216


Book Description

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

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